Boids Flocking Simulation
A downloadable game
This Simulation was created using C++ with OpenGL, GLFW, ImGUI.
The Target was to hit 200 boids with no FPS loss, this was achieved by modifying the rules in algorithm and how distance between boids is calculated, On the Renderer Side single Vector 3 was used instead of Matrix 4x4 to send Positional and Rotational data.
Make sure to play around with the Strengths and Distance values to get the best results like in the video.
WASD to pan Camera, F to recenter Camera.
Published | 6 days ago |
Status | Released |
Author | Haris Nauman |
Genre | Simulation |
Download
Download
Boids Simulation.7z 282 kB
Install instructions
- Download the .zip file.
- Extract.
- Run OpenGL-Boids.exe
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